アプリ開発のプロセスや技術的な学び、日々の気づきを発信しています
Sharing the development process, technical learnings, and daily insights
2025年12月に開催した記憶力ゲーム「あわあわポン」の大会を通じて、このアプリの面白さと限界を改めて感じることができました。大会の結果、良かった点と反省点、そして現時点でのアプリの自己評価と課題、今後の方針についてまとめました。
続きを読む個人開発を本気でやっていきたいと思って会社を思い切って辞めました。そんな中、最近作ったはじめてのゲームアプリが爆死したので自分なりに反省してみようと思います。コンセプトの検討不足、広告戦略の失敗、継続利用への動機づけ、課金への導線の4つの要因を分析しました。
続きを読むThrough the "AwaAwaPon" memory game tournament held in December 2025, I was able to once again feel both the appeal and limitations of this app. I summarized the tournament results, what went well and what didn't, current self-evaluation and challenges of the app, and future direction.
Read moreI decided to quit my job to seriously pursue personal development. However, my first game app I recently created completely failed, so I want to reflect on it myself. I analyzed four factors: insufficient concept consideration, advertising strategy failure, lack of motivation for continued use, and poor monetization funnel.
Read moreSince starting TakeKApp, I have released various apps. I decided to start this development diary to share the development process, technical learnings, and daily insights. I will update it irregularly about initiatives leveraging my expertise in statistics × app development × AI/DX.
Read moreI work as a freelance AI/DX consultant and IT engineer, specializing in data analysis and app development.